

Chris and Tim Stamper were planning to sell out to and told them Mire Mare wasn't ready ("although basically it was"). INSTRUCTIONS The mission is to find three enchanted jewels which have the power to turn off volcanoes, then throw them into the Well of Mire Mare, in order to break the curse. In order to avoid a disaster, Sabreman will have to find and use three magic jewels. I have played it".#The story apparently is that Mire Mare was coded before Gunfright. In the Land of Mire Mare three volcanoes are on the brink to burn the whole territory. He says "code for this exists" and "It does exist. The TZX archive contains a picture of the Mire Mare exit.#Stuart Campbell in his article The Games Time Forgot, in the last ever issue of Your Sinclair, comments that the game probably never got past the stage of being a title and this seems to be the general opinion of the game's status.#However, the Ultimate Appreciation website has an interview with an ex-employee of Ultimate who confirms that the game did in fact exist. The first two are Knight Lore and Pentagram.

Each exit then names a different game in which Sabreman is to take part. Comments: At the end of Underwurlde, the player can escape through three different exits.
